package jfrederick8;

public class GrowthRates {
	// All values will be between 0 and 1ish
	// As in they will be percent likelihoods. 
	private double maxHP;
	private double attack;
	private double meleeDef;
//	private double rangedAtk;
	private double rangedDef;
//	private double explosiveAtk;
	private double explosiveDef;
//	private double specialAtk;
	private double specialDef;
	private double skill;	//affects hit/ dodge %
	private double luck;		//affects hit/dodge differently, maybe other stuff as well
	private double speed;

	public double getMaxHP() {
		return maxHP;
	}
	
	public void setMaxHP(double maxHP) {
		this.maxHP = maxHP;
	}

	public double getAttack() {
		return attack;
	}

	public void setAttack(double attack) {
		this.attack = attack;
	}

	public double getMeleeDef() {
		return meleeDef;
	}

	public void setMeleeDef(double meleeDef) {
		this.meleeDef = meleeDef;
	}
	
	/*
	public double getRangedAtk() {
		return rangedAtk;
	}

	public void setRangedAtk(double rangedAtk) {
		this.rangedAtk = rangedAtk;
	}
	*/

	public double getRangedDef() {
		return rangedDef;
	}

	public void setRangedDef(double rangedDef) {
		this.rangedDef = rangedDef;
	}
	/*
	public double getExplosiveAtk() {
		return explosiveAtk;
	}

	public void setExplosiveAtk(double explosiveAtk) {
		this.explosiveAtk = explosiveAtk;
	}
	*/
	public double getExplosiveDef() {
		return explosiveDef;
	}

	public void setExplosiveDef(double explosiveDef) {
		this.explosiveDef = explosiveDef;
	}

/*	public double getSpecialAtk() {
		return specialAtk;
	}

	public void setSpecialAtk(double specialAtk) {
		this.specialAtk = specialAtk;
	}
*/
	public double getSpecialDef() {
		return specialDef;
	}

	public void setSpecialDef(double specialDef) {
		this.specialDef = specialDef;
	}

	public double getSkill() {
		return skill;
	}

	public void setSkill(double skill) {
		this.skill = skill;
	}

	public double getLuck() {
		return luck;
	}

	public void setLuck(double luck) {
		this.luck = luck;
	}

	public double getSpeed() {
		return speed;
	}

	public void setSpeed(double speed) {
		this.speed = speed;
	}
	
}//end class GrowthRates
